![]() Note that the assistance also works on friendly players.Ģ.) Note that this game immediately starts you in an empty game by yourself, and to get to the menu to start a new game you must press escape. The strength of the assistance depends on how far behind you are in kills from the leading player. Targets have a sort of gravitational pull, making it easier to move the cursor towards an opponent and makes it harder to move the cursor away. 5.)Target Gravity: Like lock, without needing to press a button to activate.4.)Sticky Targets: Targets are given a stickiness efftect, preventing overshooting and making the target bigger in motor space.AssaultCube encourages players from all platforms to play by being multi-platform (Available on: Windows, Linux and Mac OS X), partially open-source and low on system and networking requirements. Think of it as a giant bullet being fired. AssaultCube is a total conversion of Wouter van Oortmerssens FPS called Cube. 3.)Area Cursor: The activation area (crosshairs) become larger than normal.2.)Bullet Magnetism: Bullets "bend" towards the closest target.Use q to lock when this technique is active. The graphics aren’t amazing, but it doesn’t use a terrible amount of bandwidth and is surprisingly fun to play. ![]() ![]() 1.)Lock: Zelda inspired lock onto the closest opponent. AssaultCube is a very fast paced, open source first person shooter.64-100 players server support, big maps, 4 fractions, more guns and vehicles, 5 class. This game is mod of AssaultCube, and features five different Aiming Assistance techniques: BattleBit - it low-poly tactical shooter with hardcore elements.
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