![]() The Cafe is set up as a cozy little place in the woods, and the purveyor gives all sorts of goals called "menus" to encourage you to experience every corner of the game. And there's now the GT Cafe, which is arguably the core of the GT7 experience. The livery editor is even more robust as it now features the ability to put decals on windows. There are loads of performance parts for upgrading cars, and a small but welcome smattering of visual upgrades for customizing cars. It's a neat arcade-style mode in which you need to drive a certain distance before a song has finished playing. A new mode, called Music Rally, will likely be your first experience, since it's the minigame that can be played as the game is installing. It also revives "Circuit Experience" from GT Sport as well as the robust online modes. ![]() It has a healthy campaign that brings back single races, championships, license tests, photo mode and missions from much older entries in the series. Loading times are significantly increased as well, but all of these downgrades wouldn't keep us from picking up the game for the last-generation systems.Īnd part of the reason for that is simply that there's so much to do in GT7. Long story short: Resolution, environmental detail and draw distance are all reduced, but it's still roughly comparable to GT Sport, which is still a looker. But if you're curious about the graphical differences and loading differences, you should really check out the comparison done by Digital Foundry. We didn't have an opportunity to try out the game on PS4 systems, which are compatible with the game. Speaking of lighting, the skies and lighting in the environments are particularly standout, too, and it makes Polyphony's efforts to simulate weather patterns seem like an integral part of the game, instead of a weird tangent. The cars do look especially incredible in replays and photos with the detailed reflections and lighting. No matter what, all the cars are modelled beautifully, and unlike GT5 and GT6, every car gets full models inside and out, none of that "premium" and "standard" nonsense from back then. The second option will switch off ray tracing everywhere else in case you want the full framerate everywhere in the game. And it's a practically unflinching framerate. The one exception is in racing, in which ray tracing is turned off in favor of maintaining a framerate of 60 FPS in driving to make sure players get a smooth and clear racing experience. The first is the whole enchilada with ray tracing in almost every aspect of the game from menus displaying cars to the replays. There are two graphics settings available on the PlayStation 5. Right off the bat, it's a gorgeous game and runs superbly. The good news: those expectations, for the most part, have been met or surpassed. So a full title on a still fresh console means expectations are pretty high. And when talking about the full GT releases, it's been a whopping nine years since GT6 launched, and that was on a console that's two generations old. It was a fun experience, and one that was supported with free updates and expansions that made it better, but it was always an odd experiment. It's been about five years since the last GT title came out (Gran Turismo Sport for PS4), and that wasn't even a fully-fledged GT game. ![]() Not only is this a series that's been around for 25 years, it's been a damn long time since players have had a full release. For a lot of gamers and car enthusiasts alike, the launch of Gran Turismo 7 is a seriously big deal.
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